Foryour GPU/headset I would recommend a steam VR res around your panel native resolution, around 2000 * 2000, if it runs slightly increase it. Then in game I start
Noscreen resolution as such, i have the spectator mirror turned off as i am running in VR. I have most settings on high and mid, some settings on epic, mirror res on low but increased the default range. Rendered resolution is around 3416x3000 per eye. Occasionally get a bit below 80fps at the start of a race, usually sitting on a solid 90fps.
Followthe guides in the ACC official forums. I have a 3080 with a Reverb v1, and it runs great at 60 fps locked. You must modify some files in the game to achieve that performance but I can assure you it runs great with that card. Posted my config and specs in this thread, check it out and try the settings.
Triedit with assetto corsa, can manage to get the nis/amdfidelity to work, but cannot get the Fixed foveated rendering to work only. Guys, really this is something good for vr, example in iracing i got -30% gpu usage and didn't really notice anything downgrading in
Torun game in VR you need a good computer, there is no miracle. I also use with open composite (vertical fov set to 0.6 which help a lot) and openxr with CAS and 70% sharpness. In game settings mix between epic, high and low and vr pixel density to 125%, clear images as well. EDIT : before playing with Reverb G2 I play this game with a quest
Thisis how i ran Assetto Corsa Competizione in VR at 60fps on an OLD PC i7 3770, GTX 1650 Super, Acer WMR headset 1440x1440 per eye My settings are in the video description, the video is a live recording of the performance im getting. CPU usage is at around 55%, and gpu usage is around 86% (when not recording).
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assetto corsa competizione vr settings